Examples of familiars

Lesser Familiar Examples:

Richard the Dog Level 1

Medium beast (dog), Neutral Good

Senses Passive perception: 12

Armor Class13 (Chainmail Armor)
Hit points9 (1d10 + 2)
Speed35 ft.

Location: Plans

Magical origin: From a rare Fruit only edible to animals. (fragul fruit)

STR14 (+2)
DEX13 (+1)
CON10 (+0)
INT3 (-4)
WIS10 (+0)
CHA18 (+4)

Magical property:

Heightened sense of smell. Every 5 levels add 2 to passive perception. When with in 5 ft. of this familiar all allied characters get a +2 to their passive perception.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d6+ 2) Piercing Damage

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d4+2 ) Piercing Damage

Jet Level 1

Small beast (cat), Neutral evil

Senses Passive perception: 13

Armor Class10 (Natural Armor)
Hit points7 (1d8+ 2)
Speed40 ft.

Location: Mountain tops.

Magical Origin: Electricity comes from the clouds they are above.

STR12 (+1)
DEX15 (+2)
CON10 (+0)
INT3 (-4)
WIS10 (+0)
CHA18 (+4)

Magical property:

This cat has the shocky shock (electric powers).

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., single target. Hit (1d6+1 ) Piercing Damage

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d4+2 ) Piercing Damage

Shock: Ranged attack: +4 to hit, reach 10 ft. single target. hit (1d8+2) Lighting damage

Girmerden Level 1

Small beast (Rabbit), lawful Good

Senses Passive perception: 14

Armor Class10 (Natural Armor)
Hit points7 (1d8+ 2)
Speed35 ft.

Location: dence forests near a small town

Magical Origin: From plants growing around an asteroid landing.

STR10 (+0)
DEX15 (+2)
CON10 (+0)
INT20 (+5)
WIS10 (+0)
CHA16 (+3)

Magical property:

Has the ability to speak and read 2 languages and learns one more every 3 levels.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d4+1 ) Piercing Damage

Greater familiar Examples:

Budis Level 1

Medium beast (Dire wolf), Neutral evil

Senses Passive perception: 12

Armor Class14 (Natural Armor)
Hit points9 (1d10+ 4)
Speed45 ft.

Location: Snow caped mountains in caves.

Magical Origin: From being born during a blue moon in autumn.

STR18 (+4)
DEX15 (+2)
CON18 (+4)
INT3 (-4)
WIS10 (+0)
CHA18 (+4)

Magical property:

Can grow or shrink one size for one hour once per long rest.

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., single target. Hit Small (1d6+2) Medium (1d8+4) Large (1d10+6) Piercing Damage

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit Small (1d4+2) Medium (1d6+4) Large (1d8+6) Piercing Damage

Bisky Level 1

Medium beast (Giant lizard), Neutral evil

Senses Passive perception: 10

Armor Class14 (Natural Armor)
Hit points9 (1d10+ 4)
Speed45 ft.

Location: Coast in warm swampy water

Magical Origin: From blood line

STR14 (+2)
DEX18 (+4)
CON18 (+4)
INT2 (-4)
WIS11 (+0)
CHA10 (+0)

Magical property:

Can spit a deadly water shot from the stored up water in its system and 6 times a day can do its poison water bullet attack.

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., single target. Hit 1d8+4 Piercing Damage

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d6+4) Piercing Damage

Water Bullet: Ranged Attack: +4 to hit Reach 40 ft. ,single target. Hit (1d6+4) Piercing damage

Poison water bullet: Ranged Attack: +4 to hit Reach 40 ft. ,single target. Hit (1d6+4) poison damage (1d4) per round. 6 charges per long rest

legendary familiar Examples:

Bisky Level 1

Small-Large beast (Dragon), Neutral s

Senses Passive perception: 15

Armor Class25 (Natural Armor)
Hit points12 (1d12+ 5)
Speed45 ft.

Location: Somewhere in the cave of despair

Magical Origin: unknown

STR14 (+2)
DEX18 (+4)
CON18 (+4)
INT12 (+2)
WIS11 (+0)
CHA10 (+0)

Magical property: Hardened scales

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., single target. Hit 1d12+4) Piercing Damage

Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., single target. Hit (1d10+4) Piercing Damage

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