Cities of Zemeoles

Acomb

Overview: High traffic town full of hotels and stable for people to stay in, on their way to Tsunia or Glokcoogin. Well known for wagon builders. City is full of taverns and inns. The city was once an outpost between larger cities but has grown to become a city of its own.

Main Jobs: Carpentry and smithing

Economics: Modest

Trade: Crafted goods

View on outsiders: Love them its what keeps the city going

Military presence: Local gaurds

Races: All races. Orcs live in there own section of town but are not seen as outsiders.

Classes: Mix (lots of travelers)

Ammough

Overview: The city has a magical energy buzzing through the streets. The capital of the magic users and casters. This city is where most of the magical items are sold and created. Research and development of all kinds is done around the clock. This is the safest city in the the land of Chepstow. There are many guards patrolling the streets as well as private armies (magical casters) protecting expensive districts

Main Jobs: Researching magical Item, creatures, and potions

Economics: Wealthy

Trade: Magical Items and potions

View on outsiders: Other magic users are more then welcome non magical people are looked down on

Military presence: High (knights and sorcerers)

Races: Mainly humans and elves

Classes: Wizards, sorcerers, black smiths, and enchanters.

Ascot

Overview: Large temple here for any religion.

Main Jobs: Most people work for the temple

Economics: poor

Trade: Farmers

View on outsiders: Everyone one and every religion are welcome

Military presence: Low

Races: All

Classes: Paladins

Beckton

Overview: Famous for their craftsmanship,  most high end swords, weapons and armor come from Becton. All types of craftsmen trying to make their place in the world come here.

Main Jobs: Black smiths

Economics: High class

Trade: Weapons, armor and tools

View on outsiders: If they don’t look like they can pay for the goods here they are ignored.

Military presence:

Races: All but a high population of dwarves

Classes: Black smiths

Chepstow

Overview: This is the capital of the land of Chepstow.

Main Jobs: Protecting the king

Economics: Thriving

Trade: weapons

View on outsiders: Skeptical

Military presence: High

Races: All

Classes: All types

Fesallia

Overview: This is the capital of the land of Fesallia.

Main Jobs: Protecting and serving the king

Economics: Wealthy

Trade: None

View on outsiders: Skeptical

Military presence: High

Races: All but high population of Elves

Classes: Any

Glokcloogin

Overview: The obsidian scholars live a life of books, weapons and tools from all around the known world. Their life is monotonous and do not like change to their schedule. Many people come here to learn whether that be from a book or from experience.

Main Jobs: Fishing and schoolers

Economics: Wealthy

Trade: Knowledge

View on outsiders: Fine as long as they do not disrupt the statues quo they will be welcomed. They can be stern when needed.

Military presence: Large privet military outpost.

Races: All races

Classes: monks, scholars, and fighters.

Grimfort

Overview: Grows pot, tobacco, wheat, and barley

Main Jobs: Farming

Economics: poor to middle class

Trade: Everything they grow

View on outsiders: welcomed but don’t like it when they stay for more then 5 days unless they are helping out the town.

Military presence: low

Races: Mostly humans

Classes: Fighters

Hwen

Overview: Large farming town

Main Jobs: Farmers

Economics: Poor

Trade: Wine and lumber

View on outsiders: Welcomed if they have gold

Military presence: Low

Races: All but mostly wood elves

Classes: Any

Iddel

Overview: Large trade route trading city. Constantly bustling with activity especially during the night. There is a guard division but they are easily bribed. Most people are armed and hide their purses. Magical items are sold here, but also many sell fakes to the naïve.

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

Little Ivywood

Overview: Where all the miners live

Main Jobs: miners

Economics: high wealth

Trade: ores smithing tools and weapons

View on outsiders: welcomed for trading purposes. All dwarves welcomed as family.

Military presence: low

Races: mostly Dwarves

Classes: manly fighters and paladins

Mirefeild

Overview: Very poor Almost all are farmers Does not like the government but follows the law Soldiers regularly do “checks” on the people to make sure everything is in order Produces fruit, vegetables and wet grain such as rice

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

Moonbright

Overview: Only way to core city from the land of Fesalia. There is a black market for magical items hidden in the city.

Main Jobs:

Economics: Middle class

Trade:

View on outsiders: Everyone is welcome

Military presence: High (looking for magic items being smuggled in to the land of fasalia)

Races: Mixed

Classes: Mixed

Pirn

Overview: Far from the government You can get away with using magic here as long as no knights or guards see you

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

Port Maga

Overview:

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

Port Valley

Overview:

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

Quan Ma

Overview:

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

The core city

Overview: Neutral zone.

Main Jobs: Traders and guards.

Economics: Wealthy

Trade: Everything you can think of

View on outsiders: Everyone is welcomed

Military presence: Very high from both sides and the core city guard

Races: all

Classes: all

Tsunia

Overview: Wealthy city on the trade route. Knights and adventurers regularly stay and spend coin from their conquests. A large bizarre is in the center of the city that is constantly buzzing with activity. Most activity is closed on sundays and 3 hours after dark. The large city and the town have a mutual agreement to stay out of each others affairs’ but will help if asked.

Main Jobs: Farming and hunting

Economics: Wealthy

Trade: Most thing can be found here (Main export is excellent furs)

View on outsiders: Main city welcomes all but the small town to the south west does not like outsiders.

Military presence: High presence do to the wealth of the city

Races: All races. Mainly humans in the town

Yarrin

Overview: Only way to core city from the land of Chepstow. Must pay “tax” to enter

Main Jobs:

Economics:

Trade:

View on outsiders:

Military presence:

Races:

Classes:

%d bloggers like this: